Tag: rituals

Telekinesis

 [Accelerated Ritual] By strategically anchoring and controlling strands of force, you are capable of lifting and manipulating objects. Level 2, R2 Reagents: None Casting Time: 1 minute Affinity: Vox Spellcraft DC: 15 You create an intangible, barely visible mass of tendrils made of magical force that remains in existence for as long as you Concentrate. […]

Raise Stone Wall

[Accelerated Ritual] Earthen or stone barriers protect most homesteads and farming enclaves thanks to their ease of creation and general sturdiness even with a lack of upkeep. Level 2, R2 Reagents: None Casting Time: 5 rounds Affinity: Ere-a Spellcraft DC: 15 You raise a 5ft cube of compacted earth, stone, sand or clay from the […]

Excavation

[Accelerated Ritual] The staple of the ere-a mage’s repertoire, the ability to use the power of magic to dig pits, tunnels and earthworks makes them of great value to cities and conquerors alike. Level 2, R2 Reagents: None Casting Time: 5 rounds Affinity: Ere-a Spellcraft DC: 15 You shift and compact a 5ft cube of […]

Slowfall

A simple burst of stored vox nearly severs gravity’s hold on the target. Level 2, R1 Reagents: 5gp worth of iron sand and prepared herbs. Ritual Focus: A gem or other bauble worth 10gp Casting Time: 20 minutes Affinity: Vox Spellcraft DC: 10 Once cast, this ritual is bound into the bauble required to cast […]

Circle of Protection

Inscribing a circle on the floor or ground, you erect a protection against magic and creatures of magic. Level 2, R1 Reagents: 10gp in reagents including a handful of purified salt. Casting Time: 5 minutes Affinity: Vox Spellcraft DC: 15 One square of your choice and all adjacent squares become a zone. The zone blocks […]

Mark of Alarm

[Mage] You tie a psychic array to your personal sigil, causing it to alert you to unauthorized usage or trespass. Level 2, R1 Reagents: 10gp in reagents including a 5gp moonstone. Casting Time: 10 minutes Affinity: Psi Spellcraft DC: 15 You can cast mark of alarm on any object or section of wall, ceiling or […]

Remedy

A burst of dark energy annihilates foreign bodies and proteins from the target’s body. The cure may do more harm than the disease. Level 2, R1 Reagents: Herbs and poultices worth 1sp Casting Time: 1 hour Affinity: Nekras Spellcraft DC: 15 (see text) This ritual must target a willing creature under the effects of a […]

Message Sigil

You alter your personal sigil to broadcast your voice. Level 1, R3 Ritual Focus: a metal plate or stone tablet at least 3-inches long a side worth at least 5gp with your personal sigil etched into it. The focus can be anywhere on the same plane as you. Casting Time: 5 minutes Affinity: Vin and […]

Fix-It

[Accelerated Ritual] This useful spell to repair objects has long been a trade secret among guilds of cobblers, smiths and other tradesfolk. Level 1, R2 Reagents: a vial of plant resin worth 5cp Casting Time: 10 minutes Affinity: Universal Spellcraft DC: 10 Choose one of the following effects: A single, non-magical, non-complex object you touch […]

Alter Wardrobe

[Accelerated Ritual] I travel the world. Did you think I would really bother with luggage? Level 1, R2 Reagents: A pristine peacock or eagle feather worth 1sp Casting Time: 10 minutes Affinity: Universal Spellcraft DC: 10 You can change the physical appearance but not the function of your clothing. This can only be a cosmetic […]