Persuasion (Cha) The Persuasion skill represents the character’s ability to convince others to do what they want and of the sincerity of their words and improve the perception others have of them. Persuasion only effects intelligent creatures and cannot be used against other Player Characters without their player’s consent. A Persuasion check to make […]
Perception
Perception (WIS) Perception is the ability to use your senses to detect and analyze objects and your environment. A character not trained in Perception cannot succeed on tasks with a DC higher than 20 and any result they roll that would be higher than 20 is treated as 20. Perception is used to […]
Misdirection
Misdirection (Cha) The Misdirection skill represents a character’s ability to divert and deceive others both verbally and through non-verbal cues. Misdirection checks are usually opposed by the Insight check of the target’s being misdirected. There are three special usages of the Misdirection skill: Deceive Deceiving others means lying or at least providing them […]
Mercantile
Mercantile (Int or Cha) The Mercantile skill represents a character’s understanding of the market and its products and ability to convince merchants to offer better prices. Mercantile checks are INT-based, but the Haggle usage uses the higher of INT and CHA modifier. Only characters Trained in Mercantile can succeed on attempts with a DC 20 […]
Mechanics
Mechanics (Int) Mechanics represents a character’s ability to construct, repair and manipulate mechanical devices such as locks, mechanical traps, and clocks. Only characters Trained in Mechanics can attempt any usage of the skill. There are five special usages of the Mechanics skill: Open Lock The ability to manipulate a lock without the […]
Legerdemain
Legerdemain (Dex) Legerdemain is the art of performing acts of slight of hand and concealment. This includes hiding objects in rooms, stealing small things while being observed, and picking pockets. Legerdemain checks are usually opposed rolls vs Insight or Perception. There are three special usages of the Legerdemain skill: Conceal You can use […]
Knowledge
Knowledge (Int) Knowledge represents a character’s grasp of both intellectual and practical information in a variety of areas, each represented by individual skills: Arcana Dungeoneering Engineering Geography History Local Nature Politics Planes Religion Sciences Streetwise. Awareness of a given piece of information on a given subject is a Knowledge check with a difficulty based […]
Intimidate
Intimidate (CHA or STR) Intimidation is the ability to control the actions of others by instilling fear as well as convince others that you are willing and capable of of carrying out threats you make. Intimidate can be used to get others to do what you want them to in the same way as […]
Insight
Insight (Int) Insight skill represents observation and intuition paired with logic to draw rational conclusions. It is used to uncover hidden truths and draw conclusions based on the nature of sentient beings such as where things would logically be stored or how they would be concealed. There are three special usages of the insight […]
Heal
Heal (Wis) The heal skill represents a character’s knowledge of how to diagnose and treat wounds and ailments by mundane means. There are four special usages of the Heal skill: Assess Malady Any character may observe an injury or symptoms using the Heal skill. A DC 10 check performed on an adjacent, willing […]