Landon Porter

Fly

Fly (Dex) The fly skill represents a character’s ability to perform maneuvers while flying under their own power or while using a magical means to do so.   Using the Fly skill, a flying character can perform the following maneuvers:   Sharp Turn A flying character can change their direction by moving in a non-diagonal […]

Disguise

Disguise (Cha) The Disguise skill represent a character’s ability to alter their appearance and voice as well as affect new mannerisms in order to convince others that they are someone other than themselves. A Disguise check is usually opposed to an observer’s Perception check.   There are two special usages of the Disguise skill:   […]

Concentration

Concentration (Wis) Concentration represents a character’s ability to focus on a given task for an extended period or during times of stress or distraction.   The most common usage of this skill is maintaining spells that have a duration of Concentration.   Normally, Concentrating on a spell is a Minor Action and the DC to […]

Beast Mastery

Beast Mastery (Wis) Beast Mastery represents a character’s ability to interact with animals and other unintelligent monsters.   As a Minor Action, characters may attempt a Beast Mastery roll DC 10 + ½ creature’s level + creature’s WIS modifier to convince such a creature to not flee in the face of danger, or take a […]

Athletics

Athletics (Str) The Athletics skill represents feats of physical strength such as climbing, swimming, and power lifting. Special rules apply to these actions:   Climb Climbing is the act of traversing near vertical or vertical surfaces as a Move Action.   Some creatures have a Climb speed, which means that they can climb a normal […]

Acrobatics

Acrobatics (Dex) The acrobatics skill represents feats of agility and flexibility including but not limited to keeping one’s balance, jump, roll, flip and contort one’s body. Certain types of terrain and hazards require Acrobatics checks to traverse while the use of acrobatics checks can help a user move more easily.   There are several specialized […]

Skills

Skills are the primary means for characters to interact with the world and the people in it, solve problems, or understand important aspects of both.   By utilizing skills, a character can display their physical prowess, their memory for facts and lore they’ve learned, their deftness at picking pockets or locks, or even their social […]

Rogue

Sometimes brute force of magical might aren’t the answer and a more nuanced touch is required – or that brute force and magical might could use a more precise touch. Rogues apply this principal to everything they do; from combat to social situations and it serves them well. A rogue is someone who has learned […]

Mage

Magic if the fundamental force on Ere. Not only does elemental magic permeate the environs, but every living (and many non-living) being contains within them a font of mystic power that can be used to conjure and manipulate. For magi, either this font is more developed to the point that spellcasting is second nature, or […]

Combatant

In a world where magic is prevalent, there are still those who prefer to rely on their physical prowess to dominate their foes in battle. The combatant is a master of combat, armed or unarmed, close-in or at range. Specializing in a their weapons of choice, a combatant elevates battle to an art, with myriad […]