Category: Rules

Unarmed Combat

Fighting Unarmed All characters are capable of lashing out with available limbs and other appropriate body parts as an unarmed attack. The standard unarmed attack for a Medium or Small character deals 1d6 x2 bludgeoning damage (see Unarmed Attack in the [[Weapons Chapter]]). Unarmed attacks against objects with at least 1 point of hardness deal […]

Two-Weapon Fighting

Fighting With Two Weapons Any character may wield a second weapon in their non-dominant hand (known as your off hand). If they do, they may choose to make an attack with that weapon instead of with their main hand weapon at no penalty.   Two-Weapon Fighting Feats Two-Weapon Combat [Battle Stance, Combatant] Benefit: While in […]

Ritual Rules

  A ritual is a spell that can be cast with little to no investment of spell points to produce longer-term effects at the costs of longer casting times and occasionally higher costs.   Rituals are not limited by a spellcaster’s spells known and do not require spellcaster levels to cast them, though some require […]

Weapon Rules

When situations arise where violence is an answer, a sturdy ax, a versatile spear or a trusty sword are exactly what you need. Luckily, the World of Ere features a great variety of these instruments of destruction to suit any taste be it the focus of a character’s prowess, a simple tool of their trade, […]

Weapon Rules

When situations arise where violence is an answer, a sturdy ax, a versatile spear or a trusty sword are exactly what you need. Luckily, the World of Ere features a great variety of these instruments of destruction to suit any taste be it the focus of a character’s prowess, a simple tool of their trade, […]

Interacting with Objects

  Carrying, Lifting, and Dragging Load Strength A character’s ability to carry items is determined by a combination of their STR score and their size. This is expressed as a number known as the character’s Load STR.   In order to find a character’s Load STR, start with the character’s STR score, add any bonuses […]

Leveling Up

  When leveling up, consult the table for your character’s class for new Class Abilities for your new level, increase your personal hit points and assign new skill points based on your class, then adjust any level-based calculations on your character sheet such as Saving Throws, AC and Spell DCs. Some feats and items grant […]

Creating a Character

Choose Species The character’s species is the species they belong to. It determines a number of special attributes and abilities they have as well as determining what background feats they can take, and their access to racial feats.   The species available to play in this book are:   Dwarf While traditional and stalwart in […]