Category: Rules


Concentration (Wis) Concentration represents a character’s ability to focus on a given task for an extended period or during times of stress or distraction.   The most common usage of this skill is maintaining spells that have a duration of Concentration.   Normally, Concentrating on a spell is a Minor Action and the DC to […]

Beast Mastery

Beast Mastery (Wis) Beast Mastery represents a character’s ability to interact with animals and other unintelligent monsters.   As a Minor Action, characters may attempt a Beast Mastery roll DC 10 + ½ creature’s level + creature’s WIS modifier to convince such a creature to not flee in the face of danger, or take a […]


Athletics (Str) The Athletics skill represents feats of physical strength such as climbing, swimming, and power lifting. Special rules apply to these actions:   Climb Climbing is the act of traversing near vertical or vertical surfaces as a Move Action.   Some creatures have a Climb speed, which means that they can climb a normal […]


Acrobatics (Dex) The acrobatics skill represents feats of agility and flexibility including but not limited to keeping one’s balance, jump, roll, flip and contort one’s body. Certain types of terrain and hazards require Acrobatics checks to traverse while the use of acrobatics checks can help a user move more easily.   There are several specialized […]


Skills are the primary means for characters to interact with the world and the people in it, solve problems, or understand important aspects of both.   By utilizing skills, a character can display their physical prowess, their memory for facts and lore they’ve learned, their deftness at picking pockets or locks, or even their social […]


The Expertise system allows players to represent their hobbies, professions and other non-adventuring skills without taking away from being an adventurer.