A simple burst of stored vox nearly severs gravity’s hold on the target. Level 2, R1 Reagents: 5gp worth of iron sand and prepared herbs. Ritual Focus: A gem or other bauble worth 10gp Casting Time: 20 minutes Affinity: Vox Spellcraft DC: 10 Once cast, this ritual is bound into the bauble required to cast […]
Tag: common rituals
Circle of Protection
Inscribing a circle on the floor or ground, you erect a protection against magic and creatures of magic. Level 2, R1 Reagents: 10gp in reagents including a handful of purified salt. Casting Time: 5 minutes Affinity: Vox Spellcraft DC: 15 One square of your choice and all adjacent squares become a zone. The zone blocks […]
Mark of Alarm
[Mage] You tie a psychic array to your personal sigil, causing it to alert you to unauthorized usage or trespass. Level 2, R1 Reagents: 10gp in reagents including a 5gp moonstone. Casting Time: 10 minutes Affinity: Psi Spellcraft DC: 15 You can cast mark of alarm on any object or section of wall, ceiling or […]
Remedy
A burst of dark energy annihilates foreign bodies and proteins from the target’s body. The cure may do more harm than the disease. Level 2, R1 Reagents: Herbs and poultices worth 1sp Casting Time: 1 hour Affinity: Nekras Spellcraft DC: 15 (see text) This ritual must target a willing creature under the effects of a […]
Soothe Animal
Calling up the powers of life and nature, you put a creature of the wild at ease with you. Level 1, R1 Reagents: A piece of food the target would eat Casting Time: 1 Full Round Affinity: Vitae Spellcraft DC: 20 Knowledge: Nature DC: 10 One Natural Animal within 6 squares has its attitude shifted […]
Speak to Winds
The wind carries your words to the ears you intend them to reach. Level 1, R1 Reagents: None Casting Time: 1 Full Round Affinity: Vin Spellcraft DC: 10 For a number of minutes equal to the result of your Spellcraft check, you may choose to have your words heard with perfect clarity by any number […]
Detect Magic
An invisible, intangible web of vox spreads out over the area, transmitting to the caster information about the energies being manipulated there. Level 0, R1 Reagents: A pinch of specially prepared iron sand worth 5cp Casting Time: Standard Action Affinity: Vox Spellcraft DC: 10 For the next minute, you gain the following abilities: Detect […]
Mage Light
A glowing orb of light appears and obeys your mental commands. Level 0, R1 Reagents: None Casting Time: Move Action Affinity: Flaer Spellcraft DC: 5 You call into being an orb of light that sheds bright light in the square it occupies. The conjured light can be any color you wish. Creatures can pass through […]
Personal Sigil
A mystical sigil of your own design is emblazoned on an object. Level 0, R1 Reagents: 1cp worth of ink or other marking material Casting Time: 1 minute Affinity: Universal Spellcraft DC: 5 A single object you touch becomes emblazoned with a sigil of your personal design. This mark can be no larger than 1 […]
Prestidigitation
Known as minor miracle or least wish in some circles, prestidigitation is almost universally taught as the first spell any magic user knows. Level 0, R1 Reagents: None Casting Time: Standard Action Affinity: Universal Spellcraft DC: 5 When you cast prestidigitation, choose one of the following effects: Alter the sensory output of a touched object […]