Tag: rules

Ritual Rules

  A ritual is a spell that can be cast with little to no investment of spell points to produce longer-term effects at the costs of longer casting times and occasionally higher costs.   Rituals are not limited by a spellcaster’s spells known and do not require spellcaster levels to cast them, though some require […]

Superior Item Rules

  Superior items are permanent items that grant special abilities, bonuses or qualities to characters that use them thanks to magic, alchemy, engineering or simply superior craftsmanship (mastercraft).   Superiority Bonus Some superior items grant a superiority bonus to certain rolls and checks based on its wielder’s character level as follows: Level Bonus 1-3 +0 […]

Weapon Rules

When situations arise where violence is an answer, a sturdy ax, a versatile spear or a trusty sword are exactly what you need. Luckily, the World of Ere features a great variety of these instruments of destruction to suit any taste be it the focus of a character’s prowess, a simple tool of their trade, […]

Weapon Rules

When situations arise where violence is an answer, a sturdy ax, a versatile spear or a trusty sword are exactly what you need. Luckily, the World of Ere features a great variety of these instruments of destruction to suit any taste be it the focus of a character’s prowess, a simple tool of their trade, […]

Interacting with Objects

  Carrying, Lifting, and Dragging Load Strength A character’s ability to carry items is determined by a combination of their STR score and their size. This is expressed as a number known as the character’s Load STR.   In order to find a character’s Load STR, start with the character’s STR score, add any bonuses […]

Leveling Up

  When leveling up, consult the table for your character’s class for new Class Abilities for your new level, increase your personal hit points and assign new skill points based on your class, then adjust any level-based calculations on your character sheet such as Saving Throws, AC and Spell DCs. Some feats and items grant […]

Creating a Character

Choose Species The character’s species is the species they belong to. It determines a number of special attributes and abilities they have as well as determining what background feats they can take, and their access to racial feats.   The species available to play in this book are:   Dwarf While traditional and stalwart in […]

Conditions

  AlightA creature that is alight is on fire. They: Take 1d4 fire damage plus 1d4 damage for every turn they’ve been alight at the start of their turn. As a full round action, a creature can fall prone and roll to put themselves out, removing this effect. Submersion in non-flammable liquid will also end […]

Actions in Combat

  Aid Another Characters may work to create openings, act in tandem or otherwise help an ally both in combat and out. This is the Aid Another action, and can be taken by any creature as a Standard Action.   In combat, you may aid any ally within your melee reach, granting them either a […]

Action Economy

Action Economy Actions represent the different things you can do during an encounter while the type of action dictates how long it typically takes to perform said action.   During each round of an encounter, a character may typically perform a standard action, a move action, a minor action and a reaction as well as […]