Action Economy
Action Economy
Actions represent the different things you can do during an encounter while the type of action dictates how long it typically takes to perform said action.
During each round of an encounter, a character may typically perform a standard action, a move action, a minor action and a reaction as well as any number of free actions.
Some situations may limit which actions a creature may take in a round and some feats, magic items or other circumstances may grant additional actions.
Standard Action
Standard Actions are the most common actions and cover most major combat actions such as most Techniques (including the ubiquitous Basic Strike), Spells, and using most abilities. See the table below for other examples of Standard Actions.
Move Action
Move Actions are typically used to spend movement speed (see Movement). See the table below for other examples of Move Actions.
A creature can use a Move Action in place of a Standard Action.
Minor
Minor Actions are typically swift but meaningful. Many Minor Actions include such things as using items or skills as well as quick-cast spells. See the table below for other examples of Minor Actions.
A creature can use a Minor Action in place of a Move or Standard Action.
Reaction
Reactions allow creatures to act in response to another creature’s action or other occurrence in the heat of combat. Each character normally has a single Reaction they may use each turn. Types of reactions include attacks of opportunity, parrying, shield blocking, and certain spells. See the table below for other examples of Reactions.
Triggers
Some Reactions will note that they are triggered by a specific event such as an enemy dealing damage to the user or allies within a specific range, an ally’s actions, or even an action the character themselves are taking. If a Reaction says it is triggered by something, it cannot be used until the triggering action occurs and must be used as soon as such an action occurs.
Free Action
Free actions are those that require very little time or effort and or can be performed at the same time as other actions. These include normal speech, dropping items and usages of certain items. Typically, free actions are unlimited, but certain specific free actions may be limited ot once per turn or encounter.
Standard Action |
Attack of Opportunity |
Basic Strike (melee) |
No |
Basic Strike (ranged) |
Yes |
Activate a magic item other than a potion or oil |
No |
Aid another |
No |
Cast a spell |
Yes |
Use a technique |
No |
Draw a weapon concealed via Misdirection |
No |
Drink a potion or apply an oil |
Yes |
Read a prepared ritual scroll |
Yes |
Ready (triggers a standard action) |
No |
Use skill that takes 1 action |
Usually |
Move Actions |
Attack of Opportunity |
Move |
Yes |
5-foot Step |
No |
Direct or redirect an active spell |
No |
Draw a weapon |
No |
Open or close a door |
No |
Mount a horse or dismount |
No |
Move a heavy object |
Yes |
Pick up an item |
Yes |
Sheathe a weapon |
Yes |
Stand up from prone |
Yes |
Ready or loose a shield |
No |
Retrieve a stored item |
Yes |
Full-Round Action |
Attack of Opportunity |
Charge |
No |
Deliver coup de grace |
Yes |
Extinguish flames |
No |
Lock or unlock weapon in locked gauntlet |
Yes |
Double Move |
|
Run |
Yes |
Use skill that takes 1 round |
Usually |
Minor Action |
Attack of Opportunity |
Dismiss a spell |
No |
Pull a Lever/Push a Button |
Yes |
Escape a Grab or Grapple |
No |
Use a Knowledge skill |
No |
Free Action |
Attack of Opportunity |
Cease concentration on a spell |
No |
Drop an item |
No |
Drop to the floor |
No |
Speak |
No |
No Action |
Attack of Opportunity |
Delay |
No |
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