Templar [Cleric] You are part of the martial arm of your religion, trained to do battle in the name of your god. Benefit: You gain proficiency and Advanced Proficiency (if applicable) in your god’s favored weapons, chain armor, scale armor and all shields. While wielding one of your god’s favored weapons, you deal […]
Priestly Sage [Cleric] Divine guidance and inspiration aids your recollection and understanding. Benefit: You add your WIS modifier to knowledge rolls and all knowledge rolls you make are considered Trained
Fanatical Focus [Cleric] By the combined will of you and your god, you ignore distraction for the good of your cause. Prerequisite: Devout Soul Benefit: As a reaction triggered by any effect that would force you to make a Concentration check, you may expend one of your uses of Channel Faith to […]
Devout Soul [Cleric] You have focused on your spiritual connection to your god, making you an especially efficient conduit for their will. Benefit: You may use your WIS modifier in place of your CHA modifier for Prayer effects that use your CHA modifier (for damage, duration, etc). You also gain additional uses […]
Weapon Deflection [Weapon Stunt, Combatant] With rapid movement of your weapons, you can knock away incoming projectiles. Benefit: While wielding a one or two handed melee weapon, you may use a Reaction to gain a +4 deflection bonus against all ranged weapon attacks from a single source until the start of your next […]
Unorthodox Weapon Style [Combatant] You’ve developed a weapon style that flies in the face of tradition or possibly common sense. Prerequisite: Advanced Proficiency with chosen weapon type Benefit: Choose a weapon type (longsword, scythe, etc). That weapon gains the Trip, Grapple, Disarm, Finesse or Parry keyword for you. Special: You may […]
Strong Draw [Combatant] You make great use of your strength, sending arrows much farther by drawing your bowstring more fully. Benefit: Add your STR modifier in squares to the range increment of Bows your wield.
Spell Parry [Combatant] With additional training with the mystic arts, you have learned to deflect incoming magic. Prerequisites: Parry Projectiles, Trained in Knowledge: Arcana Benefit: You may parry attacks from spells that target you and only you and require a Reflex saving throw to negate (Your Parry DC is 10+ the spell’s […]
Riposte [Combatant] Knocking your opponent’s weapon aside leaves them open to an immediate counter attack. Benefit: Whenever you successfully parry with a Parry weapon, you may immediately make a melee Basic Strike against the enemy whose attack you just parried.
Reaper [Combatant] Minor foes mean nothing to you. You cut them down like wheat in the field. Benefit: Whenever you drive a minion to 0HP, you may immediately make a melee Simple Strike against an enemy within your reach adjacent to you or the minion you drove to 0HP.