Fleetness of Foot An uncommon quickness abounds in your every step. Benefit: You gain +1 movement speed and move five times your speed when running.
Finessed Failure Poise and dignity allow you to snatch victory out of the jaws of defeat. Benefit: Once per day, when you roll a natural 1, you may decide that it is a natural 20 instead.
Extra Expertise Before or during your adventures, you’ve picked up more hobbies or professional experience than most. Benefit: You gain an additional Expertise at Apprentice level. Special: You may take this feat multiple times.
Expert Skill Focused study and practice make you exceptional at what you do. Prerequisite: Character Level 5 Benefit: Choose a skill you are Trained in. Once per encounter, when you fail at a check in this skill, you may choose to reroll and take the better result. Special: You may take […]
Enthusiast You are more serious about your non-adventuring activities than others normally are. Benefit: Choose one of your Expertises that isn’t at Grandmaster level. Increase it by one level. Special: You may take this feat multiple times.
Dogged Will Some say stubborn. You say self-assured. Benefit: You gain a +2 feat bonus to Will saving throws. At 9th level, this bonus increases to +3. At 18th level, this bonus increases to +4
Body of Iron A tough hide and excellent constitution go a long way against the ravages of man, beast and nature. Benefit: You gain a +2 feat bonus to Fortitude saving throws. At 9th level, this bonus increases to +3. At 18th level, this bonus increases to +4
Advanced Proficiency Through intense training, you have unlocked the full potential of your weapon. Benefit: Choose a weapon with the advanced keyword. While you are wielding a weapon of that type, you treat it as if it has the keywords described in parenthesis next to the advanced keyword. Special: You may take this […]
Action Command [Action] In the heat of battle, you still take time to direct your allies. Benefit: You may spend an Action Point to gain an additional Standard Action and either allow one ally within 6 squares to immediately perform a ranged or melee Basic Strike or reposition one ally within 2 squares […]
Accelerated Action [Action] You place more value in move quickly than striking decisively. Benefit: Whenever you use an Action Point to take an extra Standard Action, your base movement speed is doubled until the end of your turn.