Tag: feats

Mobile Defense

Mobile Defense [Rogue] Being constantly on the move keeps you alive.   Benefit: Whenever you move your full speed in a turn, you gain a +1 feat bonus to AC and an additional +3 feat bonus to AC against attacks of opportunity until the start of your next turn.

Forest Strider

Forest Strider [Rogue] Experience with the fickle footing of the wilds, your step has grown light and balanced.   Prerequisite: Trained in Survival   Benefit: Choose a biome (forest, desert, swamp, etc) You suffer no penalty to movement from natural hazardous terrain in that biome.  

Effective Distraction

Effective Distraction [Rogue] Your dogged attacks leave enemies filled with paranoia.   Prerequisite: Trained in Intimidate   Benefit: Whenever you use your Distracting Gambit, the penalties gain a duration of save ends (Will save DC 10 + ½ level +CHA or INT modifier).   Additionally, your Distracting Gambit costs you 2 FP instead of 3.

Agile Footwork

Agile Footwork [Rogue] Keeping your motions fluid and constant in combat allows you to evade your foes while constantly harrying them.   Prerequisite: Trained in Acrobatics   Benefit: Whenever you use your Agile Gambit, the resultant movement does not provoke attacks of opportunity.   Additionally, your Agile Gambit costs you 2 FP instead of 3. […]

Wand Caster

Wand Caster [Mage, Magical Aid] You have trained to use a wand to direct your magical attacks and reduce the range of motion you need to cast.   Benefit: While using a wand as a magical aid, you treat your level as if it were two higher for the purposes of Ray and Beam spells […]

Vox Affinity

Vox Affinity [Mage, Affinity] By nature or training, you are naturally attuned with the energy of void, vox. You are drawn to the power of a universal force.   Benefit: You gain the following benefits: +5 feat bonus to Spellcraft checks to cast Vox rituals. +1 feat bonus to the DC of any Vox spell […]

Vin Affinity

Vin Affinity [Mage, Affinity] By nature or training, you are naturally attuned with the energy of air, vin. Flexible and mercurial, you both bend without breaking.   Benefit: You gain the following benefits: +5 feat bonus to Spellcraft checks to cast Vin rituals. +1 feat bonus to the DC of any Vin spell you cast. […]

Spellbook Caster

Spellbook Caster [Mage, Magical Aid] You have trained to unlock and utilized the secrets locked inside mystic spellbooks.   Benefit: While using a spellbook as a casting aid, you treat the spells inside as spells known and add twice its superiority bonus to Spellcraft checks.   Special: You may only use one magical aid at […]

Psi Affinity

Psi Affinity [Mage, Affinity] By nature or training, you are naturally attuned with the energy of the mind, psi. Mind masters matter.   Benefit: You gain the following benefits: +5 feat bonus to Spellcraft checks to cast Psi rituals. +1 feat bonus to the DC of any Psi spell you cast. Any action you are […]

Flaer Affinity

Flaer Affinity [Mage, Affinity] By nature or training, you are naturally attuned with the energy of fire, flaer. Its flame burns like your passion and zeal.   Benefit: You gain the following benefits: +5 feat bonus to Spellcraft checks to cast Flaer rituals. +1 feat bonus to the DC of any Flaer spell you cast. […]