Weapon Deflection [Weapon Stunt, Combatant] With rapid movement of your weapons, you can knock away incoming projectiles. Benefit: While wielding a one or two handed melee weapon, you may use a Reaction to gain a +4 deflection bonus against all ranged weapon attacks from a single source until the start of your next […]
Category: Combatant Feats
Unorthodox Weapon Style [Combatant] You’ve developed a weapon style that flies in the face of tradition or possibly common sense. Prerequisite: Advanced Proficiency with chosen weapon type Benefit: Choose a weapon type (longsword, scythe, etc). That weapon gains the Trip, Grapple, Disarm, Finesse or Parry keyword for you. Special: You may […]
Strong Draw [Combatant] You make great use of your strength, sending arrows much farther by drawing your bowstring more fully. Benefit: Add your STR modifier in squares to the range increment of Bows your wield.
Spell Parry [Combatant] With additional training with the mystic arts, you have learned to deflect incoming magic. Prerequisites: Parry Projectiles, Trained in Knowledge: Arcana Benefit: You may parry attacks from spells that target you and only you and require a Reflex saving throw to negate (Your Parry DC is 10+ the spell’s […]
Riposte [Combatant] Knocking your opponent’s weapon aside leaves them open to an immediate counter attack. Benefit: Whenever you successfully parry with a Parry weapon, you may immediately make a melee Basic Strike against the enemy whose attack you just parried.
Reaper [Combatant] Minor foes mean nothing to you. You cut them down like wheat in the field. Benefit: Whenever you drive a minion to 0HP, you may immediately make a melee Simple Strike against an enemy within your reach adjacent to you or the minion you drove to 0HP.
Parry Projectiles [Combatant] With an incredible show of reflexes, you knock arrows, bullets and other projectiles out of the air. Benefit: You may Parry non-spell ranged attacks that target you.
Group Coordination [Combatant] You are exceptionally good at working well with others in battle. Benefit: You are considered flanking an enemy with an ally as long as you both are adjacent to that enemy. Any ally you are flanking with who also has the Group Coordination feat gains a +1 teamwork bonus to […]
Greater Grapple [Combatant] Proper application of your strength allows you to easier subdue your opponents. Benefit: You gain a +2 feat bonus to CMB rolls to grab or grapple and to CMD rolls to avoid being grabbed or grappled. Whenever you successfully grapple or pin an enemy, you deal damage to them equal […]
Enhanced Reaction [Combatant] A combination of training and natural reflexes allows you to react more quickly to changing situations. Benefit: You gain an additional Reaction each round. Special: You may take this feat an additional time for every 5 character levels. The effects stack.