Enhanced Initiative [Combatant] Your react swiftly to the start of combat. Benefit: Whenever you roll initiative, roll twice and take the highest result.
Category: Combatant Feats
Elusive Target [Combatant] You juke, duck and sidestep out of the way of incoming attacks rather than try to deflect or absorb. Benefit: While in Leather or lighter armor and not flatfooted, you gain a +1 dodge bonus to AC. At 9th level, this increases to +2 At 18th level, this […]
Careful Aim [Combatant] You take your time to make sure your attack hit home. Benefit: You may spend a Move Action to take aim at a target. If you do, add the highest of your INT or WIS modifier to your next ranged attack roll.
Bastard Grip [Combatant] While a properly balanced weapon is ideal, unusual balance can be adjusted to with training. Benefit: Choose a two-handed weapon type (example: greatsword). That type of weapon is considered a one-handed weapon for you.