Enthusiast You are more serious about your non-adventuring activities than others normally are. Benefit: Choose one of your Expertises that isn’t at Grandmaster level. Increase it by one level. Special: You may take this feat multiple times.
Dogged Will
Dogged Will Some say stubborn. You say self-assured. Benefit: You gain a +2 feat bonus to Will saving throws. At 9th level, this bonus increases to +3. At 18th level, this bonus increases to +4
Body of Iron
Body of Iron A tough hide and excellent constitution go a long way against the ravages of man, beast and nature. Benefit: You gain a +2 feat bonus to Fortitude saving throws. At 9th level, this bonus increases to +3. At 18th level, this bonus increases to +4
Advanced Proficiency
Advanced Proficiency Through intense training, you have unlocked the full potential of your weapon. Benefit: Choose a weapon with the advanced keyword. While you are wielding a weapon of that type, you treat it as if it has the keywords described in parenthesis next to the advanced keyword. Special: You may take this […]
Action Command
Action Command [Action] In the heat of battle, you still take time to direct your allies. Benefit: You may spend an Action Point to gain an additional Standard Action and either allow one ally within 6 squares to immediately perform a ranged or melee Basic Strike or reposition one ally within 2 squares […]
Accelerated Action
Accelerated Action [Action] You place more value in move quickly than striking decisively. Benefit: Whenever you use an Action Point to take an extra Standard Action, your base movement speed is doubled until the end of your turn.
Survival
Survival (WIS) Survival is a suite of skills concerned with getting along in the wild: finding food and water, making shelter, enduring the elements and tracking other creatures. There are four main usages of Survival. Endure The Endure usage of Survival allows a character to help themselves and others stave off the effects […]
Stealth
Stealth (DEX) Stealth is the art of not being noticed and escaping detection via sight, sound or on occasion scent. There are two main uses of the Stealth skill: Sneak In order to use Sneak, a creature must have some means of concealment; an object their size or larger to hide behind or […]
Spellcraft
Spellcraft (INT) Spellcraft represents a character’s study and understanding of the underlying logic behind magic and spells. Many spells require Spellcraft checks to make the most of them and Rituals require Spellcraft checks to cast at all. Characters not trained in Spellcraft can Cast Rituals, but cannot research new ones and cannot succeed on Spellcraft […]
Pilot/Ride
Pilot/Ride (DEX or INT) These skills are special in that they must be taken for a specific type of creature or vehicle from the following list: When you gain ranks in the skill, you gain them for each vehicle or mount individually as if they were different skills. For example, at level 5, […]