Pilot/Ride (DEX or INT)
These skills are special in that they must be taken for a specific type of creature or vehicle from the following list:
|Mount, Common||Horses, Riding Dogs, Riding Bears, Ornises|
|Mount, Exotic||Giant Spiders, Ceratos, Couagas|
|Mount, Flying||Drakes, Giant Bats|
|Mount, Aquatic||Trlaen Dolphins|
|Vehicle, Common||Wagons, Carts|
|Vehicle, Land Motorized||Steamcrawlers, Tin Ginnies|
|Vehicle, Lighter Than Air||Dirigibles|
|Vehicle, Air, Motorized||Ornithopters|
|Vehicle, Sailing Ship||Schooners, Sailboats, Galleons|
|Vehicle, Water, Motorized||Steamships, Draybeast Boats|
When you gain ranks in the skill, you gain them for each vehicle or mount individually as if they were different skills. For example, at level 5, you can have 5 ranks of Ride: Common, 5 ranks of Vehicle: Bicycle and 5 ranks of Vehicle: Wagons.
Operating a vehicle or riding a mount in a straight line and changing direction usually doesn’t require a check. You and your mount or vehicle share actions, so you may move up to its speed as a Move action, use its attacks or other standard action abilities as Standard actions and so on.
Mounting, dismounting and entering and leaving a vehicle smaller than Large size is a Move action. If the vehicle is larger, you must move out of the vehicle’s space.
Pilot/Ride checks are used to perform special maneuvers, or control mounts. The DM chooses the DCs for these, but here are a few examples:
|Stay in Saddle after being pushed||10|
|Fast Mount/Dismount (Minor Action)||20|
|Spur / Overthrottle (+2 to speed while running)||20|
|Maneuvers in flight||See Fly skill|