Parry Projectiles [Combatant] With an incredible show of reflexes, you knock arrows, bullets and other projectiles out of the air. Benefit: You may Parry non-spell ranged attacks that target you.
Tag: combatant feats
Group Coordination
Group Coordination [Combatant] You are exceptionally good at working well with others in battle. Benefit: You are considered flanking an enemy with an ally as long as you both are adjacent to that enemy. Any ally you are flanking with who also has the Group Coordination feat gains a +1 teamwork bonus to […]
Greater Grapple
Greater Grapple [Combatant] Proper application of your strength allows you to easier subdue your opponents. Benefit: You gain a +2 feat bonus to CMB rolls to grab or grapple and to CMD rolls to avoid being grabbed or grappled. Whenever you successfully grapple or pin an enemy, you deal damage to them equal […]
Enhanced Reaction
Enhanced Reaction [Combatant] A combination of training and natural reflexes allows you to react more quickly to changing situations. Benefit: You gain an additional Reaction each round. Special: You may take this feat an additional time for every 5 character levels. The effects stack.
Enhanced Initiative
Enhanced Initiative [Combatant] Your react swiftly to the start of combat. Benefit: Whenever you roll initiative, roll twice and take the highest result.
Careful Aim
Careful Aim [Combatant] You take your time to make sure your attack hit home. Benefit: You may spend a Move Action to take aim at a target. If you do, add the highest of your INT or WIS modifier to your next ranged attack roll.
Bastard Grip
Bastard Grip [Combatant] While a properly balanced weapon is ideal, unusual balance can be adjusted to with training. Benefit: Choose a two-handed weapon type (example: greatsword). That type of weapon is considered a one-handed weapon for you.