Reaper [Combatant] Minor foes mean nothing to you. You cut them down like wheat in the field. Benefit: Whenever you drive a minion to 0HP, you may immediately make a melee Simple Strike against an enemy within your reach adjacent to you or the minion you drove to 0HP.
Category: Feats
Parry Projectiles
Parry Projectiles [Combatant] With an incredible show of reflexes, you knock arrows, bullets and other projectiles out of the air. Benefit: You may Parry non-spell ranged attacks that target you.
Group Coordination
Group Coordination [Combatant] You are exceptionally good at working well with others in battle. Benefit: You are considered flanking an enemy with an ally as long as you both are adjacent to that enemy. Any ally you are flanking with who also has the Group Coordination feat gains a +1 teamwork bonus to […]
Greater Grapple
Greater Grapple [Combatant] Proper application of your strength allows you to easier subdue your opponents. Benefit: You gain a +2 feat bonus to CMB rolls to grab or grapple and to CMD rolls to avoid being grabbed or grappled. Whenever you successfully grapple or pin an enemy, you deal damage to them equal […]
Enhanced Reaction
Enhanced Reaction [Combatant] A combination of training and natural reflexes allows you to react more quickly to changing situations. Benefit: You gain an additional Reaction each round. Special: You may take this feat an additional time for every 5 character levels. The effects stack.
Enhanced Initiative
Enhanced Initiative [Combatant] Your react swiftly to the start of combat. Benefit: Whenever you roll initiative, roll twice and take the highest result.
Elusive Target
Elusive Target [Combatant] You juke, duck and sidestep out of the way of incoming attacks rather than try to deflect or absorb. Benefit: While in Leather or lighter armor and not flatfooted, you gain a +1 dodge bonus to AC. At 9th level, this increases to +2 At 18th level, this […]
Careful Aim
Careful Aim [Combatant] You take your time to make sure your attack hit home. Benefit: You may spend a Move Action to take aim at a target. If you do, add the highest of your INT or WIS modifier to your next ranged attack roll.
Bastard Grip
Bastard Grip [Combatant] While a properly balanced weapon is ideal, unusual balance can be adjusted to with training. Benefit: Choose a two-handed weapon type (example: greatsword). That type of weapon is considered a one-handed weapon for you.
Thrilling Heroics
Thrilling Heroics With adventure in your blood and derring-do in your soul, you don’t hesitate to launch yourself into the fray, confident in your skill and your luck to ensure it will all work out. Benefit: Once per encounter, you may add +1d6 to any die roll provided the action is dramatic, risky […]