Category: Feats

Smite the Wicked

Smite the Wicked [Cleric] The power of your god banes your enemies.   Prerequisite: Templar   Benefit: As part of any attack before you make the attack roll, you may expend one usage of Channel Faith. If you do, all damage that attack deals is divine and you add twice your WIS modifier to that […]

Templar

Templar [Cleric] You are part of the martial arm of your religion, trained to do battle in the name of your god.   Benefit: You gain proficiency and Advanced Proficiency (if applicable) in your god’s favored weapons, chain armor, scale armor and all shields.   While wielding one of your god’s favored weapons, you deal […]

Priestly Sage

Priestly Sage [Cleric] Divine guidance and inspiration aids your recollection and understanding.   Benefit: You add your WIS modifier to knowledge rolls and all knowledge rolls you make are considered Trained  

Fanatical Focus

Fanatical Focus [Cleric]   By the combined will of you and your god, you ignore distraction for the good of your cause.   Prerequisite: Devout Soul   Benefit: As a reaction triggered by any effect that would force you to make a Concentration check, you may expend one of your uses of Channel Faith to […]

Devout Soul

Devout Soul [Cleric]   You have focused on your spiritual connection to your god, making you an especially efficient conduit for their will.   Benefit: You may use your WIS modifier in place of your CHA modifier for Prayer effects that use your CHA modifier (for damage, duration, etc).   You also gain additional uses […]

Weapon Deflection

Weapon Deflection [Weapon Stunt, Combatant]   With rapid movement of your weapons, you can knock away incoming projectiles.   Benefit: While wielding a one or two handed melee weapon, you may use a Reaction to gain a +4 deflection bonus against all ranged weapon attacks from a single source until the start of your next […]

Unorthodox Weapon Style

Unorthodox Weapon Style [Combatant]   You’ve developed a weapon style that flies in the face of tradition or possibly common sense.   Prerequisite: Advanced Proficiency with chosen weapon type   Benefit: Choose a weapon type (longsword, scythe, etc). That weapon gains the Trip, Grapple, Disarm, Finesse or Parry keyword for you.   Special: You may […]

Strong Draw

Strong Draw [Combatant]   You make great use of your strength, sending arrows much farther by drawing your bowstring more fully.   Benefit: Add your STR modifier in squares to the range increment of Bows your wield.  

Spell Parry

Spell Parry [Combatant]   With additional training with the mystic arts, you have learned to deflect incoming magic.   Prerequisites: Parry Projectiles, Trained in Knowledge: Arcana   Benefit: You may parry attacks from spells that target you and only you and require a Reflex saving throw to negate (Your Parry DC is 10+ the spell’s […]

Riposte

Riposte [Combatant]   Knocking your opponent’s weapon aside leaves them open to an immediate counter attack.   Benefit: Whenever you successfully parry with a Parry weapon, you may immediately make a melee Basic Strike against the enemy whose attack you just parried.