Spell Siphon
Studded with vox energists, these shields come in a vast array of styles but only one purpose: to combat sorcery.
Base: This item adds one half Superiority bonus (rounded up) to AC and Reflex saves.
Whenever the wielder of this shield is targeted or caught in the area of effect of a spell or [Magical] ability directed at them from an enemy, this item gains one reserve Spell Point. The Shield can hold a maximum number of Reserve Spell Points equal to 3 x (Superiority bonus +1).
As a standard action, the wielder can spend 3 Reserve Spell Points from this item to unleash the stored energy in the shield. All creatures in a Line 5 must succeed in a Reflex save or take 3d6 + ½ level untyped damage.
Superiority +2: As a standard action, the wielder can spend 6 Reserve Spell Points from this item to unleash the stored energy in the shield. All creatures in a Line 5 must succeed in a Reflex save or take 6d6 + ½ level untyped damage.
Superiority +4: As a standard action, the wielder can spend 9 Reserve Spell Points from this item to unleash the stored energy in the shield. All creatures in a Line 5 must succeed in a Reflex save or take 9d6 + ½ level untyped damage.
Shield Type: Any
Uncommon (Superiority +1)^2 x 250gp x3 |
|
Superiority Bonus |
Creation Cost |
+0 |
750gp |
+1 |
3000gp |
+2 |
6750gp |
+3 |
12000gp |
+4 |
18750gp |
+5 |
27000gp |
Leave a Reply