Rogue
Sometimes brute force of magical might aren’t the answer and a more nuanced touch is required – or that brute force and magical might could use a more precise touch. Rogues apply this principal to everything they do; from combat to social situations and it serves them well.
A rogue is someone who has learned to live by their wits, charisma, deep study or intensive training. Many are dedicated tradesfolk; locksmiths, scouts, academics, mechanics, chemists, etc; often employing these trades as their primary defense if they choose the path of adventure.
The rogue class can represent…
- Military specialists or scouts
- Wilderness guides and hunters
- Mundane academics, scientists and engineers
- Detectives or investigators
- Socialites, diplomats and other smooth-talkers
- Skilled thieves
Skill points per level: (8 + INT modifier)
Hit Points at first level: 12 + Constitution score
Hit Points at each additional level: 5
Score: +2 Reflex and Will
Proficiencies: Cloth and Leather Armor, All Simple Weapons, Martial Short Blades, Martial Ranged, Choose One Category.
Level | Class Features | General Features |
1 | Rogue Gambits, Rogue Tactic | Feat, 3 Expertise Points, +2 to two Ability Scores |
2 | Bonus Feat | |
3 | Rogue Tactic | Feat |
4 | Bonus Feat, Uncanny Dodge | +2 to one Ability Score |
5 | Rogue Tactic, 1st Technique | Feat, 1 Expertise Point |
6 | Bonus Feat | |
7 | Rogue Tactic | Feat |
8 | Bonus Feat | +2 to one Ability Score |
9 | Rogue Tactic, Improved Uncanny Dodge | Feat |
Bonus Feat
At 2nd level and every other level thereafter, a Rogue gains a bonus feat from the Rogue Bonus Feat list or that have the [Rogue] keyword.
Rogue Gambits
Rogues have access to a special set of Techniques only they have access to. Starting at first level, they gain all Rogue Gambit techniques as techniques known:
Opportunist’s Gambit – Standard Action – 3FP [Technique – Universal – Melee OR Ranged – Rogue Gambit] Make a melee or ranged attack. On a hit, deal 1WD damage.
If the target is flanked, flat-footed, stunned, paralyzed, or helpless, you deal additional precision damage equal to your INT modifier.
At 9th level, the damage increases to 2WD and precision damage equal to 2[INT modifier]
At 18th level, the damage increases to 4WD and precision damage equal to 4[INT modifier]
Special: You may use this Technique whenever you could use a Basic Strike. |
Distraction Gambit – Standard Action – 3FP [Technique – Universal, Melee OR Ranged – Rogue Gambit] Make a melee or ranged attack. On a hit, deal 1WD damage and the target suffers a -2 technique penalty to AC, CMD, CMB and Saving Throws until the start of your next turn.
At 9th level, the damage increases to 2WD and the penalty increases to -4
At 18th level, the damage increases to 4WD and the penalty increases to your INT or DEX modifier (Minimum 1).
Special: You may use this Technique whenever you could use a Basic Strike. |
Agile Gambit – Standard Action – 3FP [Technique – Universal – Melee or Ranged – Rogue Gambit] Make a melee or ranged attack. On a hit, deal 1WD damage and either move 1 square, or gain a +1 technique bonus to AC and Reflex saves until the start of your next turn against the target hit.
At 9th level, the damage increases to 2WD, the distance moved increases to 2 squares and the technique bonus increases to +2.
At 18th level, the damage increases to 4WD the technique bonus increases to your DEX modifier (Minimum 1).
Special: You may use this Technique whenever you could use a Basic Strike. |
Rogue Tactics
Rogues gain access to special abilities called Rogue Tactics starting at 1st level and every other level thereafter.
Uncanny Dodge
Starting at 4th level, a rogue cannot be caught flat-footed, nor do they lose their Dex bonus to AC if the attacker is invisible. They still lose their Dexterity bonus to AC if immobilized. A rogue with this ability can still lose their Dexterity bonus to AC if an opponent successfully uses the Feint action against them.
Combatant Techniques
Rogues gain free access to Techniques. They gain one free Technique at 5th level and every 5th level thereafter.
Bonus Fatigue Points
A Rogue gains additional bonus fatigue points each Rogue level equal to their CON modifier -1.
Improved Uncanny Dodge
A rogue of 8th level or higher can no longer be flanked.
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