Agile Fighting Style
Choose a weapon category. Light weapons of that category gain the Finesse keyword while you are wielding them. This Tactic can be taken multiple times. Each time, it applies to a different weapon category.
Prerequisite: Sneak Attack +1d6
Whenever the rogue deals precision damage, they may voluntarily reduce their bonus damage from Sneak Attack by 1d6 to instead give the target bleeding 1. The rogue can reduce their bonus damage by an additional 1d6 for every 3 character levels they have to a maximum of their total bonus from Sneak Attack.
By Leaps and Bounds
The rogue may Take 10 on all Jump checks. Movement from Jumping grants a +2 bonus to AC against attacks of opportunity.
The rogue may run or charge while balancing on a surface with Acrobatics. They may Take 10 on Acrobatics checks at any time.
The rogue may use the Feint usage of Misdirection as a Move Action.
Once per round, when the rogue misses with an attack that would otherwise do precision damage, they may allow an ally adjacent to the target to make a Basic Strike against them.
The rogue gains a Tier 1 Prayer from the Cleric Prayer list. This Tactic can be taken more than once. Each time, it applies to a new Prayer.
Whenever the rogue passes a Reflex save for half damage, they take no damage.
Prerequisite: Evasion, Character Level 10
Whenever the rogue fails a Reflex save for half damage, they take only half damage.
The rogue gains a Tier 1 Array from the Mage Array list. This Tactic can be taken more than once. Each time, it applies to a new Array.
The rogue is capable of dealing precision damage with improvised weapons and weapons they are not proficient with.
Once per encounter, when you deal precision damage to a flat footed target, that target remains flat footed against you until the end of your next turn.
The rogue adds an additional +1d6 precision damage to any attack that deals precision damage. This Tactic can be taken multiple times. Its effects stack.
Take the Opening
Whenever the rogue is missed by a melee attack by 5 or more, they may make a Simple Strike against the attacker as a reaction.
The rogue gains a Tier 1 Technique from the Combatant Technique list. This Tactic can be taken more than once. Each time, it applies to a new Technique.