The fly skill represents a character’s ability to perform maneuvers while flying under their own power or while using a magical means to do so.
Using the Fly skill, a flying character can perform the following maneuvers:
A flying character can change their direction by moving in a non-diagonal direction a cost of 1 square of movement with a Fly check DC 15. This maneuver can only be performed by creatures with a Poor or better Fly maneuverability.
A flying character can stop moving in one direction and move in the opposite direction at a cost of 2 squares of movement with a Fly check DC 25. This maneuver can only be performed by creatures with an Average or better Fly maneuverability.
A flying character can fly straight up at a movement cost of 2 squares per square moved. This maneuver can only be performed by creatures with a Poor or better Fly maneuverability.
A flying character can move slower than half their fly speed in a turn without falling with a Fly check DC 20.
A flying character with a Fly maneuverability Average or better can remain in the air without moving with a Fly check DC 30.
A character with the ability to fly who falls can reduce the damage from that fall with a Fly check DC 10. The damage from the fall is then calculated as if the fall was 1 square shorter plus an additional square for every 5 squares they beat the DC by.
A character flying using physical wings who takes damage must succeed on a Fly check with a DC equal to the damage dealt or fall.
All fly checks are Move Actions.