Dwarf
Created by the Dragons with the power of the Well of Souls, the sturdy subterranean dwarves were meant to be the servitors of their masters, only to almost immediately seal themselves away from the surface in defiance.
Emerging shortly before the War of Ascension, the formerly rebellious people had become dominated by highly regimented cultures, which were rocked upon first contact with the wildly varied and free societies they found on the surface, and now internal strife between those demanding the wold ways be adhered to and those advocating change has driven the former into the larger world and the later deeper into the depths.
Dwarves are a hearty, stocky people, often known for majestic beards, short stature, and strong a penchant for strong work ethic. They hail from the towering Genmide mountain range.
Game Statistics
Size: Medium
Base Speed: 6 squares
Languages: Common and Dwarven
Senses: Dwarves have dark vision 12 squares and gain the Keen Sense of Smell feat.
Toxin Resistance
Dwarves whenever a Dwarf makes a Fortitude saves vs poison and disease, they roll twice and take the best result.
The time to onset for a given poison and the incubation time for diseases are doubled for dwarves.
Burly Strength
A Dwarf’s Strength is considered to be 2 points higher when determining how much they can lift, carry or drag.
Endurance of Stone
Dwarves gain 2 additional hit points at 1st level and 1 additional hit point at every level.
Come Back For More
Whenever a dwarf takes a refresh action, they gain temporary hit points equal to their CON modifier.
Resilience of the Mountain
You gain the Resilience of the Mountain ability:
Resilience of the Mountain – Move Action – Encounter – 3FP You gain 10 DR vs all damage until the start of your next turn. |
Dwarf Backgrounds
Deep Mine Fighting Style [Background, Dwarf]
The dwarves have adapted the traditional hammers and picks of miners into martial tools and employ their mighty axes as the traditional weapon for slaying the great, flesh beasts of the depths.
Benefit: You gain the following benefits:
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Advanced Proficiency with all Axes and Hammers
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+2 species bonus to CMD vs Push, Pull or Reposition
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+2 species bonus to CMB to Push
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+2 species bonus to base movement speed when charging.
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DR 5 vs bludgeoning while wearing Plate Armor.
Breathgiver Caste [Background, Dwarf]
The most revered dwarven mystics are not those who shape stone, but those who move the fresh air in and the stale air out. The great undergound halls could not thrive without them.
Benefit: You gain the following benefits:
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Gain Vin Affinity feat as a bonus feat
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Gain mighty shout as a bonus spell known.
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+1 species bonus to the DC of Vin spells.
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+5 to all CHA-based rolls performed to interact with other dwarves if they know you have Vin Affinity.
Stone Shaper Caste [Background, Dwarf]
The laborers of the mystic sects of the dwarves, Stone Shapers or Erearthi are ubiquitous in Genmidi society to the point of being under appreciated.
Benefit: You gain the following benefits:
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Gain Ere-a Affinity feat as a bonus feat
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Gain raise earthen pillar or instant pit as bonus spells.
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+1 species bonus to CMD vs Push, Pull or Reposition.
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+1 species bonus to the DC of and saves vs Ere-a spells
Cultural Outlier [Background, Dwarf]
In recent years, young dwarves have abandoned the old holds and halls in droves, seeking new experiences of fortunes in the lands outside their borders. They throw themselves into their new vocations with zeal and often swiftly become experts.
Benefit: You gain the following benefits:
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+1 skill point per level
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+2 species bonus to one skill of your choice.
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+1 species bonus to AC when wearing Leather of Cloth armor.
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+2 Expertise points.
Dwarf Exclusive Feats
Mineral Sense [Dwarf]
The blood legacy left in the dwarves by the dragons include keen senses geared toward finding valuable minerals, ores and gems for their masters. Rare is the dwarf in this age that hones this sense.
Benefit: You may use your Keen Sense of Smell feat to detect and identify minerals, metal and gems. You gain a +2 species bonus to Perception checks to do so and a +2 species bonus to Mercantile, Knowledge: Dungeoneering, Knowledge: Architecture, and Mechanics when dealing with stone, gem or metal objects and construction.
Deep Senses [Dwarf]
You have honed senses adapted to life deep underground beyond your normal kin.
Benefit: You gain tremorsense 6 squares and are considered able to see any creature adjacent to you even if you are blinded or that creature is invisible.
Loyalty Unshakable [Dwarf]
“The bonds we form are the bonds of the clan. Whosoever should seek to break them will be broken in turn.”
Benefit: You gain the Loyalty Unshakable ability:
Loyalty Unshakable – Reaction – 2FP As a reaction triggered by an ally within 5 squares taking damage, you may attempt a save to end an effect on you that a save could end. Failure on this save does not trigger any negative consequences the effect might have for failing a normal save. |
Steady Presence [Dwarf]
“I know you’re shaking. But shaking means you’re still alive. Press on.”
Benefit: Whenever an ally within 5 squares of you takes a refresh action, they gain temporary HP equal to your CON modifier.
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