Combatant
In a world where magic is prevalent, there are still those who prefer to rely on their physical prowess to dominate their foes in battle. The combatant is a master of combat, armed or unarmed, close-in or at range. Specializing in a their weapons of choice, a combatant elevates battle to an art, with myriad techniques and tricks to aid them on their way.
The combatant class can represent…
- Professional soldiers and mercenaries.
- Knights and other combat-ready nobility.
- Self-taught defenders of their village.
- Martial artists
- Gladiators and prize fighters.
Skill points per level: (6 + INT modifier)
Hit Points at first level: 17 + Constitution score
Hit Points at each additional level: 7
Saves: +2 Fortitude and Reflex
Proficiencies: Cloth, Leather, and Chain Armor, Light and Heavy Shield, All Simple Weapons, All Martial Weapons
Weapon of Choice
At first level, a combatant chooses a single weapon type that is their Weapon of Choice. They gain a +1 class bonus to attack rolls and the DCs of any Techniques with their Weapon of Choice and the Weapon Capability listed in the table Weapon of Choice Weapon Capabilities.
- At 6th level, non-basic techniques performed with the Weapon of Choice costs one (1) FP less to use.
- At 9th level, the class bonus from Weapon of Choice increases to +2.
- At 12th level, the combatant may perform a Basic Strike with their Weapon of Choice as a Move Action and the class bonus from Weapon of Choice increases to +3.
- At 15th level, attacks with the Weapon of Choice ignore hardness and treat DR as if it was halved. The class bonus from Weapon of Choice increases to +4.
- At 18th level, the class bonus from Weapon of Choice increases to +5.
Bonus Combatant Feats
Combatants gain a bonus [Combatant] feat at 1st level, 2nd level and every other level thereafter.
Combatant Techniques
Combatants gain free access to Techniques. They gain one free Technique at 1st level, 3rd level and every 4th level thereafter.
Bonus Fatigue Points
A Combatant gains additional bonus fatigue points each Combatant level equal to their CON modifier.
Expert Maneuvers
The Combatant is the supreme master of combat, easily more capable of tripping, grappling other forms of unconventional fighting. At 5th level and every 5th level thereafter, they gain a +2 bonus to CMB.
Back-Up Weapon
At 8th level, the Combatant has accepted the necessity of versatility. They may choose a second weapon category to treat as their Weapon of Choice.
Weapon of Choice Capabilities
Type | Weapon of Choice Benefit |
Axe | Attacks with axes deal +2 damage. |
Bow | Double the range increment of bows. |
Crossbow | Loading a crossbow is a free action. |
Flexible | +1 bonus to CMB for Grab and Trip rolls using flexible weapons. |
Hammer | Attacks with hammers ignore the first 2 points of DR. |
Mace | Attempts to block or parry attacks with maces suffer a -2 penalty. |
Long Arms | Double the range increment of any long arm you wield. |
Long Blade | Parry rolls with long blades have a +2 class bonus. |
Polearm | Parry attacks made against any creature within reach with a polearm. |
Short Blade | Draw and sheath any short blade as a free action or as a reaction. |
Sling | Double the range increment of slings. |
Small Arms | Firing a Small Arm does not provoke an attack of opportunity. |
Thrown | Double the range increment of thrown weapons. |
Unarmed | Choose Parry, Grapple, Trip or Steal. Your Unarmed attack gains that keyword. |
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