I Never Miss – Standard Action – 3FP [Technique – Universal – Ranged] Make a ranged attack against one target within range. On a hit, deal 1[WD + DEX modifier] + ½ level damage. On a miss, deal DEX modifier damage. At 9th level, the damage increases to 2[WD + DEX modifier] […]
Get Over Here
Get Over Here – Standard Action – 3FP [Technique – Reach, Grapple – Melee] Make a melee attack against a target within reach that is two or fewer sizes larger than you. On a hit, deal WD + STR modifier + ½ level damage and Pull the target into the nearest square adjacent to […]
Flurry of Blows
Flurry of Blows – Standard Action – 3FP [Technique – Unarmed, Short Blade, Mace, Hammer, Flexible, Thrown – Light] Make two melee or ranged attacks against one target within reach or range. On each hit, deal 1[WD + STR modifier] + ½ level damage. At 9th level, the damage increases to 2[WD + […]
Deadly Arc
Deadly Arc – Standard Action – 3FP [Technique – Long Blade, Axe, Mace, Hammer] Make a single melee attack against up to three creatures within reach. On a hit, deal 1[WD] + ½ level damage. At 9th level, You may target up to five creatures and the damage increases to 2[WD] + ½ […]
Combat Coordination
Combat Coordination – Standard Action – 3FP [Technique – Universal] Perform a melee or ranged Basic Strike against one enemy within reach or range. One ally who is able to perform a melee or ranged Basic Strike against that same target does so with a bonus to the attack equal to your CHA modifier.
Bring Them Down
Bring Them Down – Standard Action – 3FP [Technique – Flexible, Unarmed – Trip] Make a single melee attack against a target within reach. On a hit, deal 1[WD + STR modifier damage] + ½ level and you may immediately attempt to Trip the target. This Trip attempt does not provoke an attack of […]
Bob and Weave
Bob and Weave – Standard Action – 3FP [Technique – Short Blade, Unarmed, Mace – Light] Make a single melee attack against one target within reach. You may adjust either before or after the attack. On a hit, deal 1[WD + STR modifier] + ½ level to the target and you gain a +2 […]
Sooth the Wounded
Sooth the Wounded – Standard Action – 3SP – V, S [Secret 1, [Healing, Mind-Effecting] A relaxing resonance fills your ally, making them forget their pains more and more over time. One creature touched may spend 1 Vitality to heal a number of hit points equal to your CHA modifier. At the start of […]
Kinetic Shield
Kinetic Shield – Standard Action or Reaction – 3SP – V, S [Secret 1, Sonic, Conjuration] You freeze a standing wave of sound into place, creating a defensive shield that robs projectiles and flying debris of their momentum. When cast as a Standard action, this spell grants you a +4 deflection bonus to AC […]
Fool Fate
Fool Fate – Reaction – 3SP – V [Secret 1, Luck] In one of the grand expressions of the power of Word and Song, you alter reality, turning sure death into a mere scratch or a glancing blow into an arterial strike. As a reaction triggered by an ally within 5 squares taking or […]