Landon Porter

Elusive Target

Elusive Target [Combatant]   You juke, duck and sidestep out of the way of incoming attacks rather than try to deflect or absorb.   Benefit: While in Leather or lighter armor and not flatfooted, you gain a +1 dodge bonus to AC.   At 9th level, this increases to +2   At 18th level, this […]

Careful Aim

Careful Aim [Combatant]   You take your time to make sure your attack hit home.   Benefit: You may spend a Move Action to take aim at a target. If you do, add the highest of your INT or WIS modifier to your next ranged attack roll.

Bastard Grip

Bastard Grip [Combatant]   While a properly balanced weapon is ideal, unusual balance can be adjusted to with training.   Benefit: Choose a two-handed weapon type (example: greatsword). That type of weapon is considered a one-handed weapon for you.

Thrilling Heroics

Thrilling Heroics   With adventure in your blood and derring-do in your soul, you don’t hesitate to launch yourself into the fray, confident in your skill and your luck to ensure it will all work out.   Benefit: Once per encounter, you may add +1d6 to any die roll provided the action is dramatic, risky […]

Snap Reflexes

Snap Reflexes   Hyper awareness of your surroundings allow you to react swiftly to threats.   Benefit: You gain a +2 feat bonus to Reflex saving throws.   At 9th level, this bonus increases to +3.   At 18th level, this bonus increases to +4

Extra Expertise

Extra Expertise   Before or during your adventures, you’ve picked up more hobbies or professional experience than most.   Benefit: You gain an additional Expertise at Apprentice level.   Special: You may take this feat multiple times.

Expert Skill

Expert Skill   Focused study and practice make you exceptional at what you do.   Prerequisite: Character Level 5   Benefit: Choose a skill you are Trained in. Once per encounter, when you fail at a check in this skill, you may choose to reroll and take the better result.   Special: You may take […]