Plane of Force – Move Action – 3SP – V, S
[Array 1 – Vox, Conjuration, Force]
The power of the void is also the power of Force. Even minor vox magi can conjure small force cosntructs to serve their various needs.
You conjure into being a plane of force in any shape, but no larger than three feet in diameter. This plane can be manipulated to perform several tasks. Each round, for 2 rounds + Concentration the caster can use their actions to alter the mode of operation the plane follows from among the following:
Shield: As a minor action, the caster can cause the plane of force to interpose itself between themselves and their enemies. The spell provides a +4 shield bonus to AC until the start of the caster’s next turn or until the caster changes the plane’s function.
Mantle: As a minor action, the caster can wrap themselves in the plane of force, protecting themselves from attacks. The spell provides a +4 armor bonus to AC until the caster’s next turn or until the caster changes the plane’s function.
Platform: As a minor action, the caster can form the plane into a flat or concave platform capable of supporting up to ten pounds of weight plus five pounds per level. While carrying this weight, the platform can be moved to any square within 5 squares as a minor action. Without any special containers, the platform can hold up to ten gallons of liquid. If the caster changes the function of the plane, items carried on the platform are dumped onto the ground from whatever height the platform previously occupied.
Razor: As a standard action, the caster can send the plane to attack any enemy within the 5 squares. The caster may make a ranged attack against the target, dealing 2d6 + CHA + ½ level slashing damage to the target. This attack scores a critical hit on a 19 or 20.
Obstacle: As a standard action, the caster can place the plane in an unoccupied square within 5 squares. Creatures cannot move through the targeted square. The obstacle remains in place until the caster changes the function of the plane. Creatures are able to attack the obstacle. It has an AC of 5, but is indestructible. Instead, damage to the obstacle causes the caster to make Concentration checks as if they took half the damage dealt to the plane.
A caster below 9th level cannot have more than one plane of force active at a time.
At 9th level, a caster can have up to two planes of force active at a time.
At 18th level, a caster can have up to three planes of force active at a time.