Pilot/Ride
Pilot/Ride (DEX or INT)
These skills are special in that they must be taken for a specific type of creature or vehicle from the following list:
Type | Example |
Mount, Common | Horses, Riding Dogs, Riding Bears, Ornises |
Mount, Exotic | Giant Spiders, Ceratos, Couagas |
Mount, Flying | Drakes, Giant Bats |
Mount, Aquatic | Trlaen Dolphins |
Vehicle, Bicylce | Bicycles |
Vehicle, Common | Wagons, Carts |
Vehicle, Land Motorized | Steamcrawlers, Tin Ginnies |
Vehicle, Lighter Than Air | Dirigibles |
Vehicle, Air, Motorized | Ornithopters |
Vehicle, Airship | Airships |
Vehicle, Sailing Ship | Schooners, Sailboats, Galleons |
Vehicle, Water, Motorized | Steamships, Draybeast Boats |
When you gain ranks in the skill, you gain them for each vehicle or mount individually as if they were different skills. For example, at level 5, you can have 5 ranks of Ride: Common, 5 ranks of Vehicle: Bicycle and 5 ranks of Vehicle: Wagons.
Operating a vehicle or riding a mount in a straight line and changing direction usually doesn’t require a check. You and your mount or vehicle share actions, so you may move up to its speed as a Move action, use its attacks or other standard action abilities as Standard actions and so on.
Mounting, dismounting and entering and leaving a vehicle smaller than Large size is a Move action. If the vehicle is larger, you must move out of the vehicle’s space.
Pilot/Ride checks are used to perform special maneuvers, or control mounts. The DM chooses the DCs for these, but here are a few examples:
Maneuver | Pilot/Ride DC |
Stay in Saddle after being pushed | 10 |
Fast Mount/Dismount (Minor Action) | 20 |
Spur / Overthrottle (+2 to speed while running) | 20 |
Maneuvers in flight | See Fly skill |
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