Martial Melee Weapons

For rules on weapons and descriptions of how to read the table below, see Weapon Rules.

Martial Light Weapons

Weapon

Categories

Price

Weight

Dmg

Type

Critical

Rng

Keywords

Advanced

Axe, Throwing

Axe, Thrown

8gp

2lbs

1d6

S

×2

2

Rng: 4

Cat-o’-nine-tails

Flexible

1gp

1lb

1d4

S

×2

Disarm, Trip, Finesse

19-20 x2

Hammer, Light

Hammer, Thrown

1gp

2lbs

1d4

B

×2

4

Finesse

x3

Handaxe

Axe

6gp

3lbs

1d6

S

x3

Finesse

1d8

Kama

Short Blade

2gp

2lbs

1d6

S

x2

Trip

Unarmed, Disarm

Knife, Deer Horn

Short Blade, Thrown

10gp

3lbs

1d4

P

×3

4

Blocking

Parry

Knife, Switchblade*

Short Blade, Thrown

5gp

1lb

1d4

P

19-20 x2

2

Finesse

see text

Kukri

Short Blade

8gp

2lbs

1d4

S

18-20 x2

Finesse

1d6

Nunchaku

Mace, Flexible

2gp

2lbs

1d6

B

x2

Disarm, Finesse

Trip, Grapple

Pick, Light*

Axe

4gp

3lbs

1d4

P

x4

Finesse

1d6

Sap / Kosh

Mace

1gp

2lbs

1d6

B

x2

Less-lethal, Finesse

x3

Shield Bash, Light

Mace

1d4

B

x2

x3

Spiked Armor

Short Blade

1d6

P

x2

x3

Spiked Shield Bash, Light

Short Blade

1d4

P

x2

x3

Shortsword

Short Blade

10gp

2lbs

1d6

P

19-20 x2

Parry

Whip, Scorpion

Flexible

5gp

3lbs

1d4

S

x2

Reach, Finesse

Disarm, Trip

                   

Martial One-Handed Weapons

Weapon

Categories

Price

Weight

Dmg

Type

Critical

Rng

Keywords

Advanced

Axe, Hooked

Axe

20gp

7lbs

1d8

S

x3

Trip

Disarm

Battleaxe

Axe

10gp

6lbs

1d8

S

x3

1d10

Cutlass

Long Blade

15gp

4lbs

1d6

S

18-20 x2

Trip, Disarm

Flail

Flexible, Mace

8gp

5lbs

1d8

B

x2

Disarm, Trip

Grapple

Khopesh

Long Blade

20gp

8lbs

1d8

S

19-20 x2

Trip

18-20 x2

Longsword

Long Blade

15gp

4lbs

1d8

S

19-20 x2

Parry

Finesse

Pick, Heavy

Axe

8gp

6lbs

1d6

P

x4

1d8

Rapier

Long Blade

20gp

2lbs

1d6

P

18-20 x2

Finesse

Parry

Scabbard, Fighting

Mace

10gp

1lbs

1d6

B

x2

Parry

Scimitar

Long Blade

15gp

4lbs

1d6

S

18-20 x2

1d8

Shield Bash, Heavy

Mace

1d4

B

x2

x3

Spiked Shield Bash, Heavy

Short Blade

1d6

P

x2

x3

Sword Cane*

Long Blade

45gp

4lbs

1d6

P

x2

see text

Trident

Long Blade, Polearm, Thrown

15gp

4lbs

1d8

P

x2

2

x3

Warhammer

Hammer

12gp

5lbs

1d8

B

x3

1d10

Whip*

Flexible

1gp

2lbs

1d4

S

x3

Disarm, Reach 2, Trip, Finesse

1d6

                   

Martial Two-Handed Weapons

Weapon

Categories

Price

Weight

Dmg

Type

Critical

Rng

Keywords

Advanced

Axe, Double

Axe

60gp

15lbs

1d8

S

x3

Double

Parry

Bardiche

Polearm, Axe

13gp

14lbs

1d10

S

19-20 x2

Reach

2d6

Bec de corbin

Axe, Mace, Polearm

15gp

12lbs

1d10

B or P

x3

Reach

1d12

Chain, Spiked

Flexible

25gp

10lbs

2d4

P

x2

Reach

Disarm, Trip

Daizaku*

Long Blade

100gp

15lbs

2d6

S

19-20 x2

18-20 x2

Direblade*

Long Blade

120gp

15lbs

2d6

S

19-20 x2

19-20 x3

Falchion

Long Blade

75gp

8lbs

2d4

S

18-20 x2

2d6

Flail, Dire

Mace, Flexible

90gp

10lbs

1d8

B

x2

Double

Disarm, Trip

Flail, Heavy

Mace, Flexible

15gp

10lbs

1d10

B

19-20 x2

Disarm, Trip

2d6

Glaive

Long Blade, Polearm

8gp

10lbs

1d10

S

x3

Reach

1d12

Greataxe

Axe

20gp

12lbs

1d12

S

x3

x4

GreatMace

Axe

5gp

8lbs

1d10

B

x2

x3

Greatsword

Long Blade

50gp

8lbs

2d6

S

19-20 x2

Parry, Blocking

Guisarme

Long Blade, Polearm

9gp

12lbs

2d4

S

x3

Reach, Trip

Disarm

Halberd

Long Blade, Axe, Polearm

10gp

6lbs

1d10

P or S

x3

Trip

2d6

Hammer, Hooked*

Hammer

20gp

12lbs

1d8

B or P

x3/x4

Double

Trip

Hammer, Lucerne

Hammer, Polearm

15gp

16lbs

1d12

B or P

x2

Reach

Trip, Disarm

Harpoon*

Long Blade, Polearm, Thrown

5gp

10lbs

1d8

P

x3

2*

Grapple

1d10

Katana

Long Blade

80gp

7lbs

1d8

S

18-20 x2

One-Handed

Lance

Polearm

10gp

10lbs

1d8

P

x3

Reach

x4

Mancatcher

Polearm

15gp

10lbs

1d4

P

x2

Grapple

+2 to CMB

Pickaxe

Axe

14gp

12lbs

1d8

P

x4

1d10

Ranseur

Long Blade, Polearm

10gp

12lbs

2d4

P

x3

Disarm, Reach

Trip

Rope Dart

Flexible

3gp

2lbs

1d8

B

x2

Reach 2

Trip

Scarf, Bladed

Flexible

12gp

2lbs

1d6

S

x2

Disarm, Trip

Reach, Finesse

Scythe

Long Blade, Polearm

18gp

10lbs

2d4

P or S

x4

Trip

2d6

Sword, Bastard

Long Blade

35gp

6lbs

1d10

S

19-20 x2

One-Handed

Sword, Two-bladed

Long Blade

100gp

10lbs

1d8

S

19-20 x2

Double

Parry

                   

 

Daizaku

Also known as the Minotaur Honor Blade, this weapon is granted to a young minotaur in some tradition on the day they have their youthful braids removed from their hair. It is a long, wide blade with a slight curve.

 

A non-minotaur creature not considered Large wields a Daizaku at a -2 penalty unless they have Advanced proficiency with it.

 

Direblade

The primary hunting weapon of minotaurs, the direblade is a gigantic straight sword almost as large as an adult human.

 

A creature not considered Large wields a Direblade at a -2 penalty unless they have Advanced proficiency with it.

 

Knife, Switchblade

A mechanical knife that extends from its handle at the push of a button as a free action. A switch blade adds a 2 + Superiority equipment bonus to Misdirection checks to conceal it on one’s person.

 

Advanced: Whenever you draw a switch blade from concealment, the target of your first attack with it grants you combat advantage for the first attack.

 

Pick, Light

A one-handed axe make to pierce rock and create handholds for climbing modified into a weapon. A light pick grants a 2 + Superiority equipment bonus to Athletics checks made to climb.

 

Harpoon

A spear with a barbed head fastened to a rope. A harpoon can be used to initiate ranged Grabs and Grapples. The maximum range of a harpoon is the length of the rope it’s fastened to.

 

Hooked Hammer

The hook end of the hooked hammer is a different enough weapon that it does 1d6 damage and has the Trip keyword.

 

Rope Dart

A stout length of rope with a heavy knot tied to one end. The weapon is twirled and redirected around the wielder’s body to attack from unexpected directions and at range.

 

Sword Cane

A slim blade concealed in a walking stick. A sword cane grants a 4 + Superiority bonus equipment bonus to Misdirection checks made to pass it off as a normal cane.

 

Advanced: A sword cane grants a 2 + Superiority bonus equipment bonus to Misdirection checks to Feint in combat.

 

Whip

A length of braided leather attached to a handle.

 

The reach of a whip is 2 squares, but that reach does not count for attacks of opportunity.

 

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