Martial Melee Weapons
For rules on weapons and descriptions of how to read the table below, see Weapon Rules.
Martial Light Weapons |
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Weapon |
Categories |
Price |
Weight |
Dmg |
Type |
Critical |
Rng |
Keywords |
Advanced |
Axe, Throwing |
Axe, Thrown |
8gp |
2lbs |
1d6 |
S |
×2 |
2 |
— |
Rng: 4 |
Cat-o’-nine-tails |
Flexible |
1gp |
1lb |
1d4 |
S |
×2 |
— |
Disarm, Trip, Finesse |
19-20 x2 |
Hammer, Light |
Hammer, Thrown |
1gp |
2lbs |
1d4 |
B |
×2 |
4 |
Finesse |
x3 |
Handaxe |
Axe |
6gp |
3lbs |
1d6 |
S |
x3 |
— |
Finesse |
1d8 |
Kama |
Short Blade |
2gp |
2lbs |
1d6 |
S |
x2 |
— |
Trip |
Unarmed, Disarm |
Knife, Deer Horn |
Short Blade, Thrown |
10gp |
3lbs |
1d4 |
P |
×3 |
4 |
Blocking |
Parry |
Knife, Switchblade* |
Short Blade, Thrown |
5gp |
1lb |
1d4 |
P |
19-20 x2 |
2 |
Finesse |
see text |
Kukri |
Short Blade |
8gp |
2lbs |
1d4 |
S |
18-20 x2 |
— |
Finesse |
1d6 |
Nunchaku |
Mace, Flexible |
2gp |
2lbs |
1d6 |
B |
x2 |
— |
Disarm, Finesse |
Trip, Grapple |
Pick, Light* |
Axe |
4gp |
3lbs |
1d4 |
P |
x4 |
— |
Finesse |
1d6 |
Sap / Kosh |
Mace |
1gp |
2lbs |
1d6 |
B |
x2 |
— |
Less-lethal, Finesse |
x3 |
Shield Bash, Light |
Mace |
— |
— |
1d4 |
B |
x2 |
— |
— |
x3 |
Spiked Armor |
Short Blade |
— |
— |
1d6 |
P |
x2 |
— |
— |
x3 |
Spiked Shield Bash, Light |
Short Blade |
— |
— |
1d4 |
P |
x2 |
— |
— |
x3 |
Shortsword |
Short Blade |
10gp |
2lbs |
1d6 |
P |
19-20 x2 |
— |
— |
Parry |
Whip, Scorpion |
Flexible |
5gp |
3lbs |
1d4 |
S |
x2 |
— |
Reach, Finesse |
Disarm, Trip |
Martial One-Handed Weapons |
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Weapon |
Categories |
Price |
Weight |
Dmg |
Type |
Critical |
Rng |
Keywords |
Advanced |
Axe, Hooked |
Axe |
20gp |
7lbs |
1d8 |
S |
x3 |
— |
Trip |
Disarm |
Battleaxe |
Axe |
10gp |
6lbs |
1d8 |
S |
x3 |
— |
— |
1d10 |
Cutlass |
Long Blade |
15gp |
4lbs |
1d6 |
S |
18-20 x2 |
— |
— |
Trip, Disarm |
Flail |
Flexible, Mace |
8gp |
5lbs |
1d8 |
B |
x2 |
— |
Disarm, Trip |
Grapple |
Khopesh |
Long Blade |
20gp |
8lbs |
1d8 |
S |
19-20 x2 |
— |
Trip |
18-20 x2 |
Longsword |
Long Blade |
15gp |
4lbs |
1d8 |
S |
19-20 x2 |
— |
Parry |
Finesse |
Pick, Heavy |
Axe |
8gp |
6lbs |
1d6 |
P |
x4 |
— |
— |
1d8 |
Rapier |
Long Blade |
20gp |
2lbs |
1d6 |
P |
18-20 x2 |
— |
Finesse |
Parry |
Scabbard, Fighting |
Mace |
10gp |
1lbs |
1d6 |
B |
x2 |
— |
Parry |
— |
Scimitar |
Long Blade |
15gp |
4lbs |
1d6 |
S |
18-20 x2 |
— |
— |
1d8 |
Shield Bash, Heavy |
Mace |
— |
— |
1d4 |
B |
x2 |
— |
— |
x3 |
Spiked Shield Bash, Heavy |
Short Blade |
— |
— |
1d6 |
P |
x2 |
— |
— |
x3 |
Sword Cane* |
Long Blade |
45gp |
4lbs |
1d6 |
P |
x2 |
— |
— |
see text |
Trident |
Long Blade, Polearm, Thrown |
15gp |
4lbs |
1d8 |
P |
x2 |
2 |
— |
x3 |
Warhammer |
Hammer |
12gp |
5lbs |
1d8 |
B |
x3 |
— |
— |
1d10 |
Whip* |
Flexible |
1gp |
2lbs |
1d4 |
S |
x3 |
— |
Disarm, Reach 2, Trip, Finesse |
1d6 |
Martial Two-Handed Weapons |
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Weapon |
Categories |
Price |
Weight |
Dmg |
Type |
Critical |
Rng |
Keywords |
Advanced |
Axe, Double |
Axe |
60gp |
15lbs |
1d8 |
S |
x3 |
— |
Double |
Parry |
Bardiche |
Polearm, Axe |
13gp |
14lbs |
1d10 |
S |
19-20 x2 |
— |
Reach |
2d6 |
Bec de corbin |
Axe, Mace, Polearm |
15gp |
12lbs |
1d10 |
B or P |
x3 |
— |
Reach |
1d12 |
Chain, Spiked |
Flexible |
25gp |
10lbs |
2d4 |
P |
x2 |
— |
Reach |
Disarm, Trip |
Daizaku* |
Long Blade |
100gp |
15lbs |
2d6 |
S |
19-20 x2 |
— |
— |
18-20 x2 |
Direblade* |
Long Blade |
120gp |
15lbs |
2d6 |
S |
19-20 x2 |
— |
— |
19-20 x3 |
Falchion |
Long Blade |
75gp |
8lbs |
2d4 |
S |
18-20 x2 |
— |
— |
2d6 |
Flail, Dire |
Mace, Flexible |
90gp |
10lbs |
1d8 |
B |
x2 |
— |
Double |
Disarm, Trip |
Flail, Heavy |
Mace, Flexible |
15gp |
10lbs |
1d10 |
B |
19-20 x2 |
— |
Disarm, Trip |
2d6 |
Glaive |
Long Blade, Polearm |
8gp |
10lbs |
1d10 |
S |
x3 |
— |
Reach |
1d12 |
Greataxe |
Axe |
20gp |
12lbs |
1d12 |
S |
x3 |
— |
— |
x4 |
GreatMace |
Axe |
5gp |
8lbs |
1d10 |
B |
x2 |
— |
— |
x3 |
Greatsword |
Long Blade |
50gp |
8lbs |
2d6 |
S |
19-20 x2 |
— |
— |
Parry, Blocking |
Guisarme |
Long Blade, Polearm |
9gp |
12lbs |
2d4 |
S |
x3 |
— |
Reach, Trip |
Disarm |
Halberd |
Long Blade, Axe, Polearm |
10gp |
6lbs |
1d10 |
P or S |
x3 |
— |
Trip |
2d6 |
Hammer, Hooked* |
Hammer |
20gp |
12lbs |
1d8 |
B or P |
x3/x4 |
— |
Double |
Trip |
Hammer, Lucerne |
Hammer, Polearm |
15gp |
16lbs |
1d12 |
B or P |
x2 |
— |
Reach |
Trip, Disarm |
Harpoon* |
Long Blade, Polearm, Thrown |
5gp |
10lbs |
1d8 |
P |
x3 |
2* |
Grapple |
1d10 |
Katana |
Long Blade |
80gp |
7lbs |
1d8 |
S |
18-20 x2 |
— |
— |
One-Handed |
Lance |
Polearm |
10gp |
10lbs |
1d8 |
P |
x3 |
— |
Reach |
x4 |
Mancatcher |
Polearm |
15gp |
10lbs |
1d4 |
P |
x2 |
— |
Grapple |
+2 to CMB |
Pickaxe |
Axe |
14gp |
12lbs |
1d8 |
P |
x4 |
— |
— |
1d10 |
Ranseur |
Long Blade, Polearm |
10gp |
12lbs |
2d4 |
P |
x3 |
— |
Disarm, Reach |
Trip |
Rope Dart |
Flexible |
3gp |
2lbs |
1d8 |
B |
x2 |
— |
Reach 2 |
Trip |
Scarf, Bladed |
Flexible |
12gp |
2lbs |
1d6 |
S |
x2 |
— |
Disarm, Trip |
Reach, Finesse |
Scythe |
Long Blade, Polearm |
18gp |
10lbs |
2d4 |
P or S |
x4 |
— |
Trip |
2d6 |
Sword, Bastard |
Long Blade |
35gp |
6lbs |
1d10 |
S |
19-20 x2 |
— |
— |
One-Handed |
Sword, Two-bladed |
Long Blade |
100gp |
10lbs |
1d8 |
S |
19-20 x2 |
— |
Double |
Parry |
Daizaku
Also known as the Minotaur Honor Blade, this weapon is granted to a young minotaur in some tradition on the day they have their youthful braids removed from their hair. It is a long, wide blade with a slight curve.
A non-minotaur creature not considered Large wields a Daizaku at a -2 penalty unless they have Advanced proficiency with it.
Direblade
The primary hunting weapon of minotaurs, the direblade is a gigantic straight sword almost as large as an adult human.
A creature not considered Large wields a Direblade at a -2 penalty unless they have Advanced proficiency with it.
Knife, Switchblade
A mechanical knife that extends from its handle at the push of a button as a free action. A switch blade adds a 2 + Superiority equipment bonus to Misdirection checks to conceal it on one’s person.
Advanced: Whenever you draw a switch blade from concealment, the target of your first attack with it grants you combat advantage for the first attack.
Pick, Light
A one-handed axe make to pierce rock and create handholds for climbing modified into a weapon. A light pick grants a 2 + Superiority equipment bonus to Athletics checks made to climb.
Harpoon
A spear with a barbed head fastened to a rope. A harpoon can be used to initiate ranged Grabs and Grapples. The maximum range of a harpoon is the length of the rope it’s fastened to.
Hooked Hammer
The hook end of the hooked hammer is a different enough weapon that it does 1d6 damage and has the Trip keyword.
Rope Dart
A stout length of rope with a heavy knot tied to one end. The weapon is twirled and redirected around the wielder’s body to attack from unexpected directions and at range.
Sword Cane
A slim blade concealed in a walking stick. A sword cane grants a 4 + Superiority bonus equipment bonus to Misdirection checks made to pass it off as a normal cane.
Advanced: A sword cane grants a 2 + Superiority bonus equipment bonus to Misdirection checks to Feint in combat.
Whip
A length of braided leather attached to a handle.
The reach of a whip is 2 squares, but that reach does not count for attacks of opportunity.
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