Human

Across the infinite expanse of the planes, whether by dint of the natural order, some intentional influence, or a freak twist of fate, the human is the most common form of sapient life. Not only were humans present on three of the worlds from which the Vishnari gods rescued doomed species, but archaeological evidence suggests a type of human also existed in the per-Cataclysm era of Ere’s history.

 

Over fifty percent of all intelligent species rescued by the Vishnari were humans, and they swiftly expanded their population across the continent, forming dozens of human-majority settlements. In the early post Saint’s Landing era, humanity became the progenitors or part progenitors of a number of other peoples; halflings and half-elves in particular.

 

Humans display a large amount of physical diversity, ranging in height from four and a half feet to seven feet at the extremes. Their hair ranges from black through a variety of browns and blondes to red or the occasional white or silvery blue. Skin tones also range from dark browns to olive, tan or pale, sometimes with a blueish tint. Eye colors include brown, hazel, green, blue and rarely red, violet or orange.

 

Game Statistics

Size: Medium
Base Speed: 6 squares
Languages: Common


Varied Build

Choose one of the following:

Mighty: You gain a +1 species bonus on all STR-based skill rolls and your STR score is considered to be two points higher for the purpose of determining what you can carry, lift or drag.

Robust: You gain +2 hit points and an additional +1 hit points per level.

Stocky: You gain a +1 species bonus to Fortitude saves and +2 species bonus to CMB and CMD.

Lithe: You gain a +1 species bonus to Reflex saves, a +1 dodge bonus to AC, and a +1 species bonus on all DEX-based skill rolls.

Exceedingly Average: You gain a +4 species bonus to Disguise checks and a +2 species bonus to Stealth and Misdirection checks made to hide in a crowd or prevent someone from recalling your description.

Athletic: You gain either the Enhanced Endurance or Fleetness of Foot feat.

 

Human Versatility

You gain any one feat you would normally qualify for.

 

Variable Study

You gain +1 skill point per level and a +2 species bonus to any one skill of your choice.

 

Defy Adversity

While humans are common in the universe, they are rarely the most powerful species in their world. They have evolved to thrive in this sort of environment. You gain the Defy Adversity ability:

Defy Adversity – Reaction – Encounter

As a Reaction triggered by a creature making an attack, CMB, or opposed skill check against you, the target must roll the triggering roll twice and take the worse result.

This ability recharges the first time you become taxed and reeling in an encounter.

 

Human Backgrounds

 

Improvised Virtuoso [Background, Human]

Anything at hand can become a saving grace—or a deadly surprise.

Benefit: You gain the following benefits:

  • You may use Techniques with improvised weapons that are similar to weapons of their required category.

  • +1 species bonus to attacks with improvised weapons.

  • Increase the damage die of improvised weapon by 1 step.

  • You may use objects such as platters, chairs or large books as improvised shields that grant a +1 shield bonus to AC and Reflex saves.

  • If you score a critical hit with an improvised weapon, it is not destroyed until the end of the encounter.

 

Myriad Weapon Schools [Background, Human]

Name a weapon and there is a school of weapon mastery that trains humans in it from a young age.

Benefit: You gain the following benefits:

  • Choose a single weapon (not category). Gain Advanced Proficiency with that weapon

  • Gain one Technique that requires the above weapon’s category as a bonus Technique

  • +1 species bonus to CMB while in a Battle Stance

 

Mystic Survivalcraft [Background, Human]

In the homesteads and farming communities, the young are taught basic survival magic in case they are caught outside the walls alone.

Benefit: You gain the following benefits:

  • +2 species bonus to Spellcraft checks

  • You may Take 10 on Spellcraft checks to cast rituals

  • Start play with a ritual book and the rituals akua creae, flaer creae, and vitae creae and 2 other level 1 rituals

  • Reagents costs for rituals cost 50% less

 

Human Exclusive Feats

 

Focused Study [Human]

Having a special knack for a given skill sometimes leads to impressive results.

Benefit: Whenever you make a roll for the skill you chose with your Variable Study ability, roll twice and take the better result.

 

Fake It Till You Make It [Human]

A certain level of stubbornness prevents you from admitting that you have no idea what you’re doing. And it works.

Benefit: You gain a +2 species bonus to skills you are not trained in. On a natural 20 on a skill roll with such as skill, you are considered Trained in that skill.

 

Dabbler [Human]

Focusing on a single subject has never been your strong suit.

Benefit: You gain a Rogue Gambit, Rogue Talent, Combatant Weapon of Choice, Bardic Knack or two Secrets, Arrays or Prayers of your choice.

Special: You may choose this feat multiple times. Each time you do, choose a different option from the list above.

 

Universal Appeal [Human]

Humans have a reputation for relationships amid the other races. Earned or not, some of them embrace this whole-heartedly.

Benefit: You gain a +1 species bonus to all CHA-based skill checks.

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