Arc Cannon
Arc Cannon – Standard Action – 3SP – V,S
[Array 1 – Vin, Electric]
A ball of static leaps from your hands to your enemy, sending a jolt through them an anyone in contact with them.
One target within 20 squares must succeed on a Reflex save or take 2d8 + CHA modifier + ½ level electrical damage and become staggered until the end of your next turn. All creatures in physical contact with or sharing a square with the target take electrical damage equal to your CHA modifier, treat this damage as an area of effect spell.
If the creature is in direct contact with a metal object, all other creatures in contact with that object must save or take the area of effect damage, regardless of distance.
At 9th level, the damage increases to 3d8 + CHA modifier damage.
At 18th level, the damage increases to 4d8 + CHA modifier damage and all adjacent creatures take the area of effect damage.
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