Get Over Here – Standard Action – 3FP [Technique – Reach, Grapple – Melee] Make a melee attack against a target within reach that is two or fewer sizes larger than you. On a hit, deal WD + STR modifier + ½ level damage and Pull the target into the nearest square adjacent to […]
Tag: techniques
Flurry of Blows
Flurry of Blows – Standard Action – 3FP [Technique – Unarmed, Short Blade, Mace, Hammer, Flexible, Thrown – Light] Make two melee or ranged attacks against one target within reach or range. On each hit, deal 1[WD + STR modifier] + ½ level damage. At 9th level, the damage increases to 2[WD + […]
Deadly Arc
Deadly Arc – Standard Action – 3FP [Technique – Long Blade, Axe, Mace, Hammer] Make a single melee attack against up to three creatures within reach. On a hit, deal 1[WD] + ½ level damage. At 9th level, You may target up to five creatures and the damage increases to 2[WD] + ½ […]
Combat Coordination
Combat Coordination – Standard Action – 3FP [Technique – Universal] Perform a melee or ranged Basic Strike against one enemy within reach or range. One ally who is able to perform a melee or ranged Basic Strike against that same target does so with a bonus to the attack equal to your CHA modifier.
Bring Them Down
Bring Them Down – Standard Action – 3FP [Technique – Flexible, Unarmed – Trip] Make a single melee attack against a target within reach. On a hit, deal 1[WD + STR modifier damage] + ½ level and you may immediately attempt to Trip the target. This Trip attempt does not provoke an attack of […]
Bob and Weave
Bob and Weave – Standard Action – 3FP [Technique – Short Blade, Unarmed, Mace – Light] Make a single melee attack against one target within reach. You may adjust either before or after the attack. On a hit, deal 1[WD + STR modifier] + ½ level to the target and you gain a +2 […]